It is not common to see enemies turn fight with a Zero, but most will break away and attempt to flee. Avoid being above them at all costs, utilise the Zero's manoeuvrability and sneak under their belly. This page was last edited on 24 December 2020, at 11:41. Once able to be destroyed, get as close as possible to the enemy aircraft and fire in short bursts. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. chevron_left. This was the speed limit for the Zero, since all further modifications made to the machine only increased its weight and, consequently, reduced its maximum speed. The A6M5 Ko Reisen is a premium gift rank IV Japanese fighter The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. Note that it is best to fire in 10-round/one-second bursts to avoid wasting cannon rounds. The 20 mm cannon has more explosive potential, as well as some incendiary bullets. For the 250kg, drop it with the gunsight slightly more above the target. Then, once the target fills out around 1/6 of the gunsight, open fire. Gun convergence is best set at 400 meters or less, as most engagements are in very close quarters. Is the A6M5 Ko Reisen worth? Spitfires: their turn time will come close to the A6M5. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. Every single aircraft in this battle-rating is faster - the P-47N-15 is both faster in a straight line and in a dive - meaning the slow A6M5 Ko will have limited opportunities to engage. To avoid them, don't panic when they are spotted trying to boom and zoom. © 2010—2020 by Gaijin Entertainment. It allows an awesome advantage of surprise and explosiveness. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. A few paragraphs on aircraft history, design, development, employment, and other notable facts. War Thunder > General Discussions > Topic Details. The upfront cost of a A6M2 is 180,000. All rights reserved. Spitfires: their turn time will come close to the A6M5 otsu. The Spitfires have a streamlined nose with the iconic large, elliptical wings. Also featuring a pair of Type 99 mk 2 cannons and a 7.7 Type 97 machine gun, the A6M5 otsu is heavily armed for a fighter its size. War Thunder CDK Camouflages ... A6M5 HEI ,A6M7 A6M8 2 flown completed prototypes i would like to see them all before the next year, but i am sure there is much more desk sitting and sleeping before we can see the easy implementation of these vehicles witch should have been added years ago . A Zero is a rare sight in Random Battles. In turn, this version of the A6M is inherently heavier, making the aircraft more sluggish in turns and manoeuvres. Every pair of cylinders was given an individual exhaust pipe instead of a common heavy exhaust manifold. There is little an A6M5 otsu pilot can do against an enemy with superior speed. The A6M5 otsu is best used as a support aircraft as it is generally unable to destroy some of the aircraft it faces. Honestly I'd say get the A6M5 premium. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, 1 x 250 kg Navy Type Number 25 Model 2 bomb, https://wiki.warthunder.com/index.php?title=A6M5_otsu&oldid=83892, 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (125 rpg = 250 total), 1 x 13.2 mm Type 3 machine gun, nose-mounted (230 rpg), 1 x 7.7 mm Type 97 navy machine gun, nose-mounted (700 rpg), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total), 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total). 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